![]() ![]() ![]() Traverse though 20+ unique levels based on backrooms lore with regular content updates adding more. Be warned, as teammates may no-clip into other areas of the map and every member of your team must find the exit alive to escape. Realistic graphics, minimal user interfaces, and dreary ambience will ensure an immersive experience.Įxplore the backrooms with a team of up to 4 players. Each level features different ways to escape with danger along the way. ![]() I've implemented many suggestions from my Discord server and YouTube comments and close to the entirety of my videos are revolving around adding suggestions from the community.”Įxplore the seemingly infinite expanse of eerily familiar levels in the backrooms based on the popular creepypasta lore. “The community is guiding the entire development of the game. How are you planning on involving the Community in your development process? “It will likely be more expensive to support high quality dedicated servers to allow hundreds of people per game.” Will the game be priced differently during and after Early Access? Multiplayer includes a coop mode where you can traverse through the levels in various difficulties with proximity chat.” “The current state of the game includes a singleplayer option with a timer for speedrunning, some story elements, and a more immersive experience due to being alone in an endless system of rooms. What is the current state of the Early Access version? It will also feature dedicated servers in order to support massive online games in an open world fashion.” My goal for the full version is to create an immersive game that you can spend hundreds of hours in with your friends and never get bored. “I am planning on adding many more levels and game modes throughout Early Access. How is the full version planned to differ from the Early Access version? and dedicated servers are very expensive (.”Īpproximately how long will this game be in Early Access? I also plan on adding support for dedicated servers so that the game can handle hundreds of players in a single world to allow a true multiplayer backrooms experience. “I wanted to get the game into the hands of players halfway through development in order to allow the community to guide the further creation of the game. ![]()
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![]() ![]() Taxes also play a significant role, with creators falling into different tax brackets depending on their income. These expenses include production costs, employee salaries, travel expenses, equipment purchases, and various living expenses. While Off Grid With Jake & Nicolle has undoubtedly achieved remarkable success, it's essential to recognize the expenses that content creators incur. Additionally, eligible creators can connect their stores to YouTube through the Shopping feature, showcasing and selling their own products. Super Thanks allows viewers to show extra gratitude by purchasing a one-time animation and leaving a distinct and colorful comment in the video's comment section. Super Chat and Super Sticker enable fans to connect with creators during live streams and premiers, providing an interactive and supportive community. YouTube Premium allows viewers to enjoy premium content without ads, and creators are compensated based on watch time. Advertisers bid a minimum of $0.01 per view, and there are additional opportunities for creators to earn income through programs like Google Preferred and other methods such as YouTube Premium, Superchats & Superstickers, Super Thanks, Channel Membership, and Shopping. It's important to note that the revenue generated by YouTube content creators is influenced by various factors, such as the location of the viewer, ad engagement, and the type of content. ![]() This impressive income is a testament to the couple's dedication and the value they bring to their viewers. Through the ads that appear on their videos, Off Grid With Jake & Nicolle generates an estimated revenue of $2,400 per day, totaling a staggering $2.01 million a year. The channel's success is not only measured by its vast viewership but also by its financial achievements. Each video quickly gains millions of views, showcasing the couple's ability to captivate and engage their audience. With an average of one long video uploaded per week, Off Grid With Jake & Nicolle has garnered a massive following, amassing over 2.28 million subscribers and accumulating an impressive 600 million views to date. Their videos provide a captivating glimpse into the realities of off-grid living, inspiring viewers with their determination and resourcefulness. On their channel, Nicolle and Jake share the day-to-day challenges they face, from constructing their own house structures to growing their own food. With a passion for sustainable living, they embarked on a remarkable journey to build their life off-grid in the serene coniferous forests of British Columbia. Off Grid With Jake & Nicolle is a popular YouTube channel created by the dynamic couple, Nicolle and Jake Mace. ![]() ![]() ![]() ![]() Over 100 studies have been published since 1971 in which the hypothesis was put to further tests (often in the context of testing another hypothesis about causal attributions). Based largely on this initial supporting evidence, the confidence in the hypothesis became uniformly high. The authors found initial evidence for the hypothesis, and so did Storms, who also examined one possible explanation of the hypothesis: actors explain their behaviors because they attend to the situation (not to their own behaviors) whereas observers attend to the actor's behavior (not to the situation). Soon after the publication of the actor–observer hypothesis, numerous research studies tested its validity, most notably the first such test in 1973 by Nisbett et al. By this theory, a student who studies hard for an exam is likely to explain her own (the actor's) intensive studying by referring to the upcoming difficult exam (a situational factor), whereas other people (the observers) are likely to explain her studying by referring to her dispositions, such as being hardworking or ambitious. ![]() Their research findings were that "there is pervasive tendency for actors to attribute their actions to situational requirements, whereas observers tend to attribute the same actions to stable personal dispositions". Jones and Nisbett hypothesized that these two roles (actors and observers) produce asymmetric explanations. The specific hypothesis of an "actor–observer asymmetry" was first proposed by social psychologists Jones and Nisbett in 1971. This interest was instigated by Fritz Heider's book, The Psychology of Interpersonal Relations, and the research in its wake has become known as " attribution research" or " attribution theory." The background of this hypothesis was in the 1960s, with social psychology's increasing interest in the cognitive mechanisms by which people make sense of their own and other people's behavior. privileged access, incorrigibility), management studies, artificial intelligence, semiotics, anthropology, and political science. The author of the study interpreted this result not so much as proof that actors and observers explained behavior exactly the same way but as evidence that the original hypothesis was fundamentally flawed in the way it framed people's explanations of behavior as attributions to either stable dispositions or the situation.Ĭonsiderations of actor–observer differences can be found in other disciplines as well, such as philosophy (e.g. However, a meta-analysis of all the published tests of the hypothesis between 19 found that there was no actor–observer asymmetry of the sort that had been previously proposed. Supported by initial evidence, the hypothesis was long held as firmly established. The specific hypothesis of an actor–observer asymmetry in attribution was originally proposed by Edward Jones and Richard Nisbett, where they said that "actors tend to attribute the causes of their behavior to stimuli inherent in the situation, while observers tend to attribute behavior to stable dispositions of the actor". Sometimes the actor–observer asymmetry is defined as the fundamental attribution error, which is when people tend to explain behavior on the internal, personal characteristics rather than the external factors or situational influences. However, when an observer is explaining the behavior of another person, they are more likely to attribute this behavior to the actors' personality rather than to situational factors. When people judge their own behavior, they are more likely to attribute their actions to the particular situation than to their personality. JSTOR ( March 2023) ( Learn how and when to remove this template message)Īctor–observer asymmetry (also actor–observer bias) is a bias one makes when forming attributions about the behavior of others or themselves.Unsourced material may be challenged and removed.įind sources: "Actor–observer asymmetry" – news Please help improve this article by adding citations to reliable sources. This article needs additional citations for verification. ![]() ![]() ![]() One method uses PowerShell (or the Command Prompt, or Terminal on Windows 11), the other a free, third-party tool. We're going to show you two ways to format larger USB drives with FAT32. With this freeware, you can recover lost data caused by deleting, formatting, corrupted file system, partition loss, and other errors. ![]() The truth is that FAT32 has a theoretical volume size limit of 16 TB, with a current practical limit of about 8 TB - plenty for most USB drives. Utilisation de l’outil pour mettre à niveau ce PC vers Windows 10 (cliquez pour afficher moins ou plus d’informations) Utilisation de l’outil pour créer vos supports d’installation (clé USB, DVD ou fichier ISO) afin d’installer Windows 10 sur un autre PC. CuteRecovery Free (formerly known as EassosRecovery Free) is a free and powerful data recovery tool for hard drives and USB drives. Specifications put out by manufacturers on file systems as they pertain to drive size created the myth that FAT32 can only be used to format drives between 2 GB and 32 GB, and that is likely why native tools on Windows - and other systems - have that limit. Every major operating system and most devices support it, making it great for drives you need to access from different systems. The advantage to using FAT32 is portability. Moreover, unlike this tiny utility, the Windows tool does not offer a NTFS volume label for format the freeware in discussion also allows users to create a. If you do need those larger file sizes, you'll need to stick with something like NTFS or exFAT. What is FAT32?įAT32 is a solid file system for external drives, so long as you don't plan to use files over 4GB in size. For whatever reason, the option to format USB drives larger than 32GB with the FAT32 file system isn't present in the regular Windows format tool. ![]() ![]() ![]() Screen copyrighted movies at any public event requires a public performance license. ![]() There are three elements to outdoor cinema: the outdoors, the social experience and THE MOVIE.Ĭhoosing the right movie for your audience is important to the success of your event. All you need to do is decide what size screen you want and let us know what you want to use it for. Any such items should be provided by the customer. Any other equipment not stated in our standard package details such as DVDs, video game consoles, laptops, cable boxes etc. TX Backyard Movies will only provide the equipment stated in our package (Movie Screen, DVD player, Speakers, Projector) and not the entertainment or media. Our standard package includes a Screen (size chosen by the customer), Outdoor Speakers, DVD player and Projector. ![]() We'd like to know in advance what you would be using the screen and projector for so that we provide the proper equipment. Package consists of: HD Projector, Movie Screen, Sound System and DVD Player (if needed).Īlthough most of our customers like to watch big screen movies, we will always be happy to help you connect any media you wish. Our standard package (10 ft Screen) starts at $250 and all pricing is subject to taxes and a travel fee will be applied to locations over 20 miles from 77338. After the wedding you may want to get with your family and friends to watch your wedding video. Capture guests attention by screening some pictures and home movie clips of the bride and groom when they were kids, when they met in college, holiday spent together etc. Weddings: Our huge movie screens are great for taking a trip down memory lane with the loving couple. Graduation parties, birthdays – perfect for any occasion. You can also use our Inflatable Screens to show off your latest holiday pictures or even something as simple as inviting the family over and showing off the new grandkids. Playing NBA 2K and NFL Live will be a whole new experience and will definitely impress your friends and family.Īnniversaries and Parties: Celebrating an anniversary or milestone birthday soon? Then a slideshow highlighting the years gone by is a great way to celebrate. We can also provide the karaoke machine and microphones. Love Karaoke? Sing away to your favorite tunes. Video Gaming/Karaoke: Hook up any video game system to the big screen and enjoy a whole new way of gaming. Our Screens can be wired to your cable/satellite box so now you and all of your friends can watch the Superbowl, the NBA playoffs or the season premiere of your favorite TV show on the big screen. Live Sporting events & TV: When it’s time for the big game and you’re throwing a big party, then you need a BIG screen to go along with it. Our movie screens aren't just great for showing the latest movie or shows but they are also great for these as well: Bring movie magic to your home or venue today. ![]() ![]() Virtual instrument users can now experience the joy of the hardware synth workflow and hardware synth users can fully expand their capabilities into the vast sonic world of Omnisphere! Release Notes Requirements: Simply put, this ground-breaking feature makes using Omnisphere feel just like using a hardware synth! By bridging the physical experience gap between software and hardware, users gain intuitive control of Omnisphere by using the familiar layout of their supported hardware synth. This remarkable innovation transforms over 65 well-known hardware synthesizers into extensive hands-on controllers that unlock Omnisphere’s newly expanded synthesis capabilities. Hardware Synth Integration Omnisphere is the only software synth in the world to offer a Hardware Synth Integration feature. This award-winning software brings many different types of synthesis together into one amazing-sounding instrument that will spark a lifetime of exploration. Top Artists all over the world rely on Omnisphere as an essential source of sonic inspiration. This would be compatible with 64-bit windows.OMNISPHERE | | 930 MB Omnisphere® is the flagship synthesizer of Spectrasonics - an instrument of extraordinary power and versatility. This is complete offline installer and standalone setup for Spectrasonics – Omnisphere. Processor: Intel Dual Core processor or later.Ĭlick on below button to start Spectrasonics – Omnisphere Download.Hard Disk Space: 500 MB of free space required.System Requirements For Spectrasonics – Omnisphereīefore you start Spectrasonics – Omnisphere free download, make sure your PC meets minimum system requirements. Latest Version Release Added On: July 28, 2023. ![]() Compatibility Architecture: 64 Bit (圆4).Setup Type: Offline Installer / Full Standalone Setup.Setup File Name: _Spectrasonics_Omnisphere_v2.8.5f_UPDATE_WINMAC_64.rar.Software Full Name: Spectrasonics – Omnisphere v2.8.5f (UPDATE) WIN/MAC SAL, VSTi, VST3i, AAX, AU 圆4.Spectrasonics – Omnisphere Technical Setup Details 8 LFOs, 12 ENVs, 34 Filter Types per Part.Brand-New Variable Filters for State Systems.Just dragging your own audio file onto the UI of Omnisphere will allow you to use that file as a soundsource in the program.Omnisphere offers support for a recently rebuilt user interface that has a high resolution and is compatible with high-dpi devices.You can also download Softube - Chandler Limited Curve Bender 2022 Free Download.īelow are some noticeable features which you’ll experience after Spectrasonics – Omnisphere free download. The best part is that ALL users, regardless of whether they are using the gear or not, have access to the newly added noises. These innovative new sounds cover a wide variety of genres, and many of them have a flavor that can only be described as “classic” Significantly, this update transports Eric’s famous sound design work from the original Roland D-50, which was released in 1987, into wholly new aural territory by utilizing the extensive synthesis capabilities of Omnisphere. These sounds were created by employing the hardware synth in question as a controller for the Omnisphere application. Each hardware profile has a corresponding set of sounds that can be found in the Hardware Library. ![]() Spectrasonics – Omnisphere 2023 features an incredible new “Hardware Library” with over 1,600 new patches developed by the renowned Spectrasonics Sound Development team and Eric Persing. You can also download D16 Group - PhoscFree Download. Users of virtual instruments can now fully expand their capabilities into the huge audio world of Omnisphere, while users of hardware synths can now fully expand their powers into the large musical world of Omnisphere. This is accomplished by bridging the physical experience gap that exists between software and hardware. Users are able to acquire intuitive control of Omnisphere by using the familiar layout of their compatible hardware synthesizer. Putting it more simply, this revolutionary feature makes using Omnisphere feel exactly the same as using a hardware synth. Because of this extraordinary advancement, over 65 well-known hardware synthesizers can now be used as extensive hands-on controllers to unlock the greatly enhanced synthesis capabilities of Omnisphere. Spectrasonics – Omnisphere 2023 is the only software synthesizer in the world to provide a function for integrating hardware synthesizers. It is full offline installer standalone setup of Spectrasonics – Omnisphere Free Download for 32/64 Bit. Spectrasonics – Omnisphere 2023 Free Download Latest Version for Windows. ![]() ![]() ![]() I then applied a simple "wiggle position" effect with a speed of 1 and a radius of 30 pixels. I scaled down the bird composition to around 12% - 20% so that it would fit within the sky of the chosen backdrop. I then created a new composition (called "bird_flock") and placed my single bird animation into it. In this instance, the expression loopOut(type = "cycle") basically means "at the end of this animation, go back to the beginning and play it again!" By holding alt and clicking on the stopwatch of any parameter you can apply an expression - a bit of code that allows far greater control over those particular keyframes. Setting the animation to loop using an expression ensured that I could shrink or lengthen the clip as much as I liked without effecting the loop. I could have simply repeated the keyframes to achieve the same effect, but if I wanted to lengthen the clip I would have to keep duplicating the keyframe. ![]() The next thing to do was to get the animation to loop continuously so our birds will flap across the sky. I put together a really simple animation to test the idea. We could then simply keyframe the position/scale of the birds so that they appear to fly towards the screen. I thought that if we were to create a simple flying cycle of one bird, we could simply duplicate it multiple times and offset the position/beating of the wings so that the birds fly at different speeds, creating a fairly realistic impression of a flock of birds in flight. I took a lot of inspiration from the above video, in which the author claims the birds were created using a random particle generator system (presumably in some 3D software such as Maya) - this is a bit beyond my scope, but looking at it set me on the right track. ![]() I'd had a few ideas on how this could be achieved relatively simply using After Effects and decided to put together a small test to better get an idea as to how it could potentially be done. One of the earliest things mentioned whilst we were developing the script was the potential difficulty in animating the opening scene where the flock of crows overhead towards the camera. ![]() ![]() Playing with “contact shadows” can also help, but we’ll ignore that for now! This will change the way Eevee treats shadows around smaller parts of our scene (like the “hole” in our donut). We can make the shadow appear still more realistic by changing our Lamp’s bias settings. Here’s Cycles trying to render a shadow behind the donut:īig difference, yes? If we want to get a more realistic render with Eevee, we need to make some adjustments to Eevee’s render settings.Ĭhanging the “Cube Size” in the “Shadows” settings will make shadows appear much less “jagged”: Note: I have added a plane underneath the donut to make shadows more obvious. You can use Eevee instead of Cycles (it’ll be much faster), but you’ll need to make adjustments to get Eevee to do a good job, especially with shadows. If you don’t have a compatible GPU don’t worry, Cycles will work fine, it’ll just render using the CPU which will be significantly slower. As you can see here, when I click on “CUDA” the system warns me that I don’t have a compatible GPU: You can confirm that the issue is a missing graphics card by clicking on “Graphics”, then searching for “Cycles”. Note: If you are on a newer MacBook Pro (like me: I have an M1), you won’t see any cycles preferences at all, like this: If you’ve got a NVIDIA GPU, you’ll use CUDA or OptiX (use OptiX if possible). Normally, you’ll see options for CUDA, OptiX, and HIP. You can make sure Cycles uses your GPU by going to Edit -> Preferences -> System, and changing your “Cycles Render Devices” to your GPU(s). Rendering using a GPU will pretty much always be faster than rendering with a CPU. You can turn on Cycles from the rendering menu: This means Cycles is not as fast as Eevee, but produces more accurate, realistic renders. This means cycles actually calculates how light “bounces” around your scene. “Cycles” is NOT real time, rather it is a “path tracer” or “ray tracer”. “Eevee” is a realtime rendering engine, something like what would be used in a video game, to produce instantaneous results. By default, rendering in the viewport is done with “Eevee”. There are many commercial and open source rendering engines, but the ones Blender comes with are “Eevee” and “Cycles”. There are many open source and commercial rendering engines: they take your model and apply a set of rules to calculate what your final animation or image should look like, based on lighting and material properties set for the objects in your scene. Material Preview (good for checking how reflections will look, what materials will look like with more natural lighting):Ī special tool called a “Rendering Engine” is used. Solid (the default - good for shaping your objects, and for sculpting): Wireframe (makes it easy to see your model’s mesh): ![]() Tip: Play around with the different “Viewport Shading” modes. ![]() You can switch your “Viewport Shading” mode to “Rendered”, which will automatically render your scene in the viewport, re-rendering whenever you change your location in the viewport: Our render now looks a lot more reasonable: We can adjust the “Power” of the light down, to get a something more reasonable: Of course, we haven’t adjusted the intensity of the light, so if we render now, we’ll get something like this: Tip: Don’t forget, you can hit “X”, “Y”, or “Z” after hitting “G”, if you want to move your light along a specific axis. We should move it in a little, since the default position assumes a much bigger scene than the one we are creating: So that’s another way to reposition the camera! ![]() Tip: You can grab the camera and light(s) just like any other object, with “G”, then move them around. If we now render again, we should see something like this (assuming we moved closer to the donut before repositioning the camera with one of the two techniques above): One of the easiest ways is to adjust your viewing angle and position from the Layout window, then hit “Control + Alt + Number pad 0”.Īn alternative to that is to hit “N” to bring up properties, then under “View” choose “Camera to View”, which will lock your camera to your current view (i.e. On newer Macs, you can hold down the “Fn” key then tap on “F12” on the smart bar. Tip: You can also render the scene with “F12”. This file is the result of my work after following along with the steps in the YouTube video.Ĭhoosing “Render -> Render Image” from the top menu bar in Blender will produce a “snapshot” of our 3D scene, from the camera’s perspective: ![]()
![]() ![]() Your change what you want, reset, and your done. Truth is the CB1100 runs very well as is some bikes do respond well to a good reflash, though.įor the Triumph, I got a Volkswagon type cable and download a free program and it accesses the ecu directly, with check boxes and fill ins for fueling, rpm limit, o2 on or off, air injecton on or off, speedo correction %, and other parameters. I want my bike for a long time, not a good time! If I wanted to go as fast as possible I'd have just bought a CB1000R and tuned the socks off it! I don't want to be a stick in the mud, but it bought this bike because Honda spent a guzzillion yen designing it. ![]() Has anyone considered the warranty/reliability implications of this work? Old ECU map is smoke, and if he fudges it up, so's your ECU ![]() He'll connect the cable from the PC to the bike's ECU port and then run the update. Normally the dealer/tuner will have a laptop with some software on to perform the flash. Or do they need the ECU in person to apply it?įrom my limited experience it's the latter. Once purchased do you own it, apply as needed, maybe via USB?ĭo they give you the factory/OEM one to go back to if needed? The CB1100 has been up on that website for months but as to whether they have actually developed an effective and safe flash, that remains to be seen. The ECU can be reflashed to the stock program or changed at any time, for most ECUs. Dyno tuning is a must for establishing the parameters. You have to remove your ECU and send it to the provider.ĮCU reflashing is done by trial and error oftentimes. Anything in there that's changeable can be changed, such as fuel mapping, ignition timing curves (per gear), factory speed restrictions, engine braking, and so on. ECU reflash is simply reprogramming the parameters of the electronic control unit. ![]() ![]() ![]() Found Port : Qualcomm HS-USB QDLoader 9008 (COM8) Driver Info : Qualcomm Incorporated, qcusbser.sys, 2.1.1.2 Connecting to phone.OK Waiting for response.OK Init Handshake Sequence.OK Hardware ID : E1B00600 00000000 OPK_DATA : 079E496E26A477B120DFCD85DF7E4AD067164D8292DDD379930D5891E3D8240B Initializing Protocol.OK Using Auto Loader Selection Preparing Loader.Done Sending Loader. Some phones may need Special Boot Cable or TestPoint for EDL mode. 4.3ĭevice : Xiaomi Redmi 4x Operation : Reset FRP Checking for existing devices.Not Found Turn Off phone, hold Vol UP + Vol DOWN and insert USB cable. ![]() ![]() Or downgrade firmware and try Reset Mi Account again. In such case, you need to flash phone to recover. INFORMATION - New Firmware may cause hang on logo. : 7.1.2 Patch Level : Resetting Mi Account Data.Done Preparing Data.Done Formatting Userdata.Done When phone is completely ON, connect to Internet and add Mi Account. Payload Info : In: 65536, Out: 1048576, Sector Size: 512 Reading Partition Table.OK Reading Device Information.OK Device : Xiaomi Redmi 4X Software : N2G47H, V10.1.1.0.NAMMIFI Android Ver. Please install driver from QcFire\Drivers folder using Device Manager. Done Executing Loader.OK Detecting Chip Type.OK Hardware : 8937, eMMC, 16 GB LU Count : 1 WARNING! High Speed Driver is not installed. Device : Xiaomi Redmi 4x Operation : Reset Mi Account Checking for existing devices.Found Port : Qualcomm HS-USB QDLoader 9008 (COM8) Driver Info : Qualcomm Incorporated, qcusbser.sys, 2.1.1.2 Opening Port.OK Init Handshake Sequence.OK Hardware ID : E1B00600 00000000 OPK_DATA : 079E496E26A477B120DFCD85DF7E4AD067164D8292DDD379930D5891E3D8240B Initializing Protocol.OK Using Auto Loader Selection Preparing Loader.Done Sending Loader. ![]() |
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